#####################################################
#                                                   #
# Je dulezite, aby jednotlive definice zustaly v    #
# poradi grafika, tileSprite, tile ! 		    #
#                                                   #
#####################################################


###### zde se definuje soubor pro grafiku ###########
#
# format: grafika nazev_souboru
#
#####

grafika hrobar_tiles.png

##### zde se definuji struktury tileSprite ##########
#
# format: tileSprite x(Uint16), y(Uint16), nazev_sprite(string)
#
#####

tileSprite 0 256 trava
tileSprite 32 256 trava_hlina1
tileSprite 64 256 trava_hlina2
tileSprite 96 256 trava_hlina3
tileSprite 32 96 kameni1
tileSprite 64 96 kameni2
tileSprite 96 96 svicka
tileSprite 96 288 dira
tileSprite 96 160 hromada
tileSprite 128 160 hromada2
tileSprite 64 160 zed_trava
tileSprite 64 128 zed_vrch
tileSprite 0 128 zed_trava2
tileSprite 32 128 zed_trava3
tileSprite 128 256 zed_okno1
### hrob
tileSprite 0 192 hrob1
tileSprite 32 192 hrob2
tileSprite 64 192 hrob3
tileSprite 96 192 hrob4
tileSprite 0 224 hrob5
tileSprite 32 224 hrob6
tileSprite 64 224 hrob7
tileSprite 96 224 hrob8
### cesta Z - V
tileSprite 0 320 cesta_vz

### koruna hnusneho stromu
tileSprite 160 0 koruna1_1
tileSprite 192 0 koruna1_2
tileSprite 224 0 koruna1_3
tileSprite 160 32 koruna1_4
tileSprite 192 32 koruna1_5
tileSprite 224 32 koruna1_6
tileSprite 160 64 koruna1_7
tileSprite 192 64 koruna1_8
tileSprite 224 64 koruna1_9
### kmen hnusneho stromu
tileSprite 256 32 kmen1_1
tileSprite 256 64 kmen1_2
### bonus lahvicka
tileSprite 96 128 bonus_lahvicka
### bonus poklad
tileSprite 160 128 bonus_poklad
### bonus poklad
tileSprite 160 160 bonus_poklad2
### bonus bota
tileSprite 192 128 bonus_bota
### bonus bota 2. stupen
tileSprite 192 160 bonus_bota2
### bonus lahvicka, 2.stupen
tileSprite 128 128 bonus_lahvicka2
### bonus prsten, dulezity herni predmet, objevuje se pouze po vykopani
tileSprite 224 128 bonus_prsten

### past
tileSprite 128 128 past_otevrena
### plot vychod-zapad
tileSprite 128 192 plot_vz
tileSprite 160 192 plot2_vz
###
tileSprite 128 224 kamenna_podlaha
### brana na hrbitov
tileSprite 256 160 brana1
tileSprite 288 160 brana2
tileSprite 256 192 brana3
tileSprite 288 192 brana4
### oblouky nad dverma
tileSprite 256 224 oblouk1
tileSprite 256 256 oblouk2
tileSprite 224 288 oblouk3


######## zde se definuji struktury tile #############
#
# format: tile id(Uint16), pruchozi(0/1), bonus(Uint8), special(Uint8), nazev_sprite(string)
#
#####
#
# vypis specialnich vlastnosti:
#
# 1 - pruchozi pro hrace, nepruchozi pro zelene zombie
# 2 - pokud dojde ke kolizi se zombie, zombie umre
# 3 - pruchozi pro hrace, nepruchozi pro zelene a cervene zombie

tile 1 1 0 0 trava
tile 2 1 0 0 trava_hlina1
tile 3 1 0 0 trava_hlina2
tile 4 1 0 0 dira
tile 5 1 0 1 hromada
tile 6 0 0 0 zed_trava
tile 7 0 0 0 zed_vrch
tile 8 1 0 0 hrob1
tile 9 1 0 0 hrob2
tile 10 1 0 0 hrob3
tile 11 1 0 0 hrob4
tile 12 1 0 0 hrob5
tile 13 1 0 0 hrob6
tile 14 1 1 0 bonus_lahvicka
tile 15 1 0 0 koruna1_1
tile 16 1 0 0 koruna1_2
tile 17 1 0 0 koruna1_3
tile 18 1 0 0 koruna1_4
tile 19 1 0 0 koruna1_5
tile 20 1 0 0 koruna1_6
tile 21 1 0 0 koruna1_7
tile 22 1 0 0 koruna1_8
tile 23 1 0 0 koruna1_9
tile 24 0 0 0 kmen1_1
tile 25 0 0 0 kmen1_2
tile 26 1 0 2 past_otevrena
tile 27 1 0 3 hromada2
tile 28 1 0 0 hrob6
tile 29 1 0 0 hrob7
tile 30 1 0 0 trava_hlina3
tile 31 1 2 0 bonus_poklad
tile 32 1 0 0 zed_vrch
tile 33 1 3 0 bonus_bota
tile 34 1 0 0 cesta_vz
tile 35 1 0 0 plot_vz
tile 36 1 0 0 plot2_vz
tile 37 1 0 0 kamenna_podlaha
tile 38 0 0 0 zed_trava2
tile 39 0 0 0 zed_trava3
tile 40 0 0 0 zed_okno1
tile 41 1 0 0 svicka
tile 42 0 0 0 brana1
tile 43 0 0 0 brana2
tile 44 0 0 0 brana3
tile 45 0 0 0 brana4
tile 46 1 0 0 oblouk1
tile 47 1 0 0 oblouk2
tile 48 1 0 0 oblouk3
tile 49 1 0 0 dira
tile 50 1 4 0 bonus_prsten
tile 51 1 5 0 bonus_bota2
tile 52 1 6 0 bonus_lahvicka2
tile 53 1 7 0 bonus_poklad2

######## zde se definuji struktury tileGroup #########
#
# format: tileGroup id_tile xPlus yPlus id_tile2 xPlus2 yPlus2 ....
#
#####

tileGroup hrob 8 0 0 9 1 0 10 0 1 11 1 1 12 0 2 13 1 2
tileGroup koruna1 15 0 0 16 1 0 17 2 0 18 0 1 19 1 1 20 2 1 21 0 2 22 1 2 23 2 2
tileGroup kmen1 24 0 0 25 0 1
tileGroup brana 42 0 0 43 1 0 44 0 1 45 1 1