FlashyWrappers 2.21 was released! Grab it here: http://rainbowcreatures.com/product_flashywrappers.php
All of the changes and fixes included are exclusively for the iOS version, which needed some stabilizing before starting on Android or iterating on the other platforms. From changelog:
- iOS: Fixed an issue generating internal OpenGL error which would demonstrate usually as errors in Stage3D when creating vertex buffers during capture - iOS: Fixed a bug which caused the screen go black for various seemingly random reasons, such as texture upload (only FW logo would be visible in the free version) - iOS: Fixed the wrong video orientation outside of iOS - iOS: Fixed buggy Retina implementation causing the screen to possibly scretch while capturing - iOS: Added different app / movie fps handling for captureFullscreen (you don't need to worry about your target fps now - only on iOS so far!) - iOS: Audio is being captured directly into mp4 stream. Capturing to temp WAV stream and merging later with video is still supported if needed to save few fps while recording as well - iOS: No longer needed depthAndStencil enabled for captureFullscreen to work (this was related to a bug which has now been fixed) - iOS: You can now call captureFullscreen() all the time on ENTER_FRAME, it will capture only after myEncoder.init() and stop after myEncoder.encodeIt() - iOS: Added platform default for testing outside of iOS
Extra for iOS: Hungry Hero (starling game) integration example
Extra for iOS: Latest version of FWSoundMixer for iOS inside the HH integration example
There will still be work going on iOS – hopefully to get rid of needing FWSoundMixer for audio recording & eliminating the video post processing time & fix any new bugs that appear. As you might have known there was also work going on FWSoundMixer for iOS. This is also close to finish, but the microphone issue needs to be stabilized / more understood first to make a more “stable” release. Nevertheless, the latest ANE of FWSoundMixer is included in FW 2.21 (as that case doesn’t need microphone), in the HH Starlig iOS example.
Also in the plans is further simplifications of the API for all platforms.