FW 2.4 update

Progress report on the 2.4 final release:

In the new Android, addSoundtrack was finally implemented – this involved some extra threading and reworking the audio code in general. In any case you’ll be able to finally add background soundtracks to your “non-realtime” videos. Working on retesting addAudioFrame currently.

Saving to gallery was also implemented for Android, mirroring & improving  FW’s current save to camera roll functionality on iOS. You’ll be able to name the gallery album when saving your video and also the filename like this:

myEncoder.saveToGallery(“My cool app”, “video_” + dateAndTime + “.mp4”);

This method is multiplatform in 2.4 final and on iOS, it replaces iOS_saveToCameraRoll. On iOS, this updated method will also create a custom album if all works well.

Finally, the last bit of iOS news: a nasty issue was fixed when trying to record in high resolution(thanks Jake!). This issue was triggering on some devices while on other devices the recording was working prefectly fine. If you had any issues with highres recording from AIR, FW 2.4 final release should fix your issues.

5 thoughts on “FW 2.4 update”

  1. Hey! Great to know you’re updating on FlashyWrappers. I’ll surely checkout what’s changed since I was away from developing for a year.

  2. Hi,

    I’m using Flash Wrappers for Android but it seems to have a bit of a lag. Every time I record the video it only take a certain frames making the final video go all wrong.
    My take is 120 frames in order to make the video 5 seconds at 24fps. After finalizing I notice the video is 5 seconds length but it takes 12 seconds to record.
    The final video results a fast motion like video. I imagine the software is putting 12 seconds video information within 5 seconds.

    1. Hey there, for any issues please e-mail us at info@flashywrappers.com. Comments is not a good place, as theres tons of spam incoming so its easy to overlook & trash valid comments. With Android there have been some fixes since the last public release. Also it depends whenever you’re using audio or not and some other variables. In any case we’d love to hear more about your issues – so drop us an e-mail so we can continue looking at that. Thanks!

  3. I appreciate all of the hard work you guys have put into this. I know it will be successful for our mobile needs in the future.

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